About me
Game Developer based in the UK
Currently an Engineer @ Flix Interactive.
I specialise in networked systems, performance optimisation, and game development tooling.
Core skills
C++ / C#Game and tools programming
NetworkingReplication and multiplayer systems
PerformanceProfiling and optimisation
Unreal EngineEngine and gameplay systems
UnityGameplay and networked projects
Tools / WPFWorkflow and editor tooling
Experience
Projects
Project type
Technology
Let's work together
Interested in networked gameplay, engine systems, or performance-focused game development? Get in touch.